(WIP) Ice Shader base layer. Camera vectors are transformed into tangent space (UV Vertexes) to give the illusion of depth. It is similar to a parallax effect!
Ice Shader Graph
Material Layers WIP, Soot procedurally covers floors. Frost and rock layers are planned to be implemented soon!
Material Layer Graph. Ash detects upward facing surfaces so that my artist doesn't have to manually paint on as much. I plan to implement noise to soften the edges.