I am a Technical Art Generalist, currently focusing on shaders, materials, and lighting for my senior capstone project! I began with a background in gameplay design and programming at MicroSociety, but branched out to tech art when I found myself in central leadership positions in my teams as a creative lead. At my core, I am a problem solver and communicator who aims to fulfill the goals of whatever team I am working on. My design background urges my workflow to focus on the “why”, while my technical and artistic background allows me to break down the “how”. At the end of the day, I just enjoy tackling exciting creative challenges and seeing my team succeed!