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Procedurally Animated Bug Legs

This animation tool was created due the demand for an animator in my projects team. We desired to have a large cast of bugs, so I pitched the idea to create procedural walking animations for the walk cycles in our game to add life to the creatures.

The procedural animation is done using raycasting techniques. The targets are parented to the main body, while equations are called to detect when the feet will snap to the target and how. Created due to the lack of an animator in this project.

Procedurally animated spider legs, adaptive to different terrain and movements. Steps are staggered to simulate spider gait cycles.

Single Leg animated procedurally

Single Leg animated procedurally

Full Procedural Animation in action

Legs in engine

Legs in engine